When Gamers Become the State

Realism maintains that universal moral principles cannot be applied to the actions of states

– Hans J. Morgenthau

When someone argues that sociopatic strategy gaming is a consequence of seeing the world like a State, it's my duty to post it. Jonathan McCalmont claims that the viewpoint presented by strategy games is the same high-level abstraction enjoyed by the State. The consequence is brutal gameplay. Read, "Seeing Like The State: Why Strategy Games Make Us Think and Behave Like Brutal Psychopaths." Then tell the tribunal you were just following Will Wright's orders.